Tag Archives: gamejams

7DRL2014 Update: Success!

I’ve finished my roguelike! You can play it on my dropbox for now. I’ll probably upload it to various other sites once I’ve recovered from the week. I uploaded the game to itch.io. Play it here (and feel free to … Continue reading

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7DRL2014 Progress Report 2

7DRL and Procedural Death Jam are half over! At my current rate of work, I think I can finish Commission Impossible just in time. Combat is partially done, so the player can now kill enemies (who can’t fight back yet). … Continue reading

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7DRL2014 Progress Report

Another year, another 7DRL! Last year was my first attempt at this challenge, and I’m sorry to say that I failed due to “real-life” complications. This time, it looks like I’ll finish. My game’s name is “Commission Impossible”, and involves … Continue reading

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Game jams, motivation, and 12 games in 12 months

Ludum Dare #25 is quickly approaching, so this is a good time for this post. I love making games. Yes, you may have figured that out by now, but I’ve said it anyway. Creating whole worlds, creating stories, or even … Continue reading

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Game Time Evolution Postmortem

Ludum Dare weekend is long over (but there are still games to play and rate!). Here is a quick postmortem of my game, Game Time Evolution: What went right: I worked hard on the story, and I think I hit … Continue reading

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June Jams: The Update

It’s been awhile. And now June is half (more!) over. Here’s a quick update on the game jams I’ve taken part in so far: 7DFPS – Five of the seven days I had were spent messing around in Unity without … Continue reading

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What’s up, June?

June. The sixth month of the year. And a great month for game jams. To kick things off, we have NaGaDeMo, which, surprisingly, has nothing to do with nagas. NaGaDeMo stands for National Game Development Month, and as you can … Continue reading

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