Another year, another 7DRL! Last year was my first attempt at this challenge, and I’m sorry to say that I failed due to “real-life” complications. This time, it looks like I’ll finish.
My game’s name is “Commission Impossible”, and involves a secret agent hunting down a broker who cheated the agent’s agency to get a commission. The game will be able to be played in turn-based mode or real-time mode, and modes (hopefully) can be switched at any time.
Next I’ll probably get combat added in some form, or perhaps add the “message box” for descriptions of actions the player takes. After that, I’ll finish implementing real-time mode.