What’s a “midmortem” you ask? It’s like a postmortem, but in the middle of a project. In this case, the ‘project’ is all of One Game A Month.
Is the year really halfway done already? It’s gone quickly! In the past 6 months, I’ve learned a lot, and done a lot, and I’d like to share some of that with you. First though, I’d like to thank everyone who has been a part of 1GAM, even if you think you haven’t done much. I’d also like to thank McFunkypants for all his hard work organizing the ideas and setting this whole thing up. He’s done a great job! Another big thank you goes to singmajesty for what is possibly the best support ever given for a tool.
You probably came here for something game-related, so that’s what I’m going to give you! At the end of this post, I’ll talk about what this challenge means to me and how well I feel I’ve done. For now, here are mini-postmortems for each of the twelve games I’ve made in the first half of the year:
Mr Wizard is similar to the battles in Pokemon games. It’s an arena fighter in which you don’t have direct control over your fighters. This game was originally made for Ludum Dare, with an improved edition being sold. I’m pretty happy with the idea, but the fighting is a bit too random, I think.
My second January game was a remake of a game I had started a few years ago. It’s a simple simon clone (a ‘follow the leader’ game), but made to feel somewhat like an old RPG battle. This game was kinda rushed, and so isn’t very polished.
A cool name for a not-so-great game. I really liked the idea, rhythm tower defense, but the execution of the idea failed. It’s not exactly tower defense in it’s current state, and there are only three ‘songs’ to play. I think this could become a good game, but a lot would need to be changed.
Conquest is a dual-stick shooter, set in a matrix-like world. A friend of mine did some voice acting, and I think that especially is great. The game itself is rather difficult, but there is a cheat code system. Enter a code on the title screen, and a sound will play if it’s correct. Overall, I’m quite proud of this game, even if the randomness is somewhat unfair at times.
This was another idea I really liked. In POINT, your score and your life are tied together. in fact, your score *is* your life. Balancing this so that it wasn’t too hard at the beginning and wasn’t too easy later was a challenge. I think I succeeded at that. However, with some polish, it could be really good.
This isn’t a videogame. Are you amazed? Speaking of mazes, that’s how DD looks after a few minutes of play. It’s a roguelike made entirely of dominoes. I’m planning to eventually make a physical version for sale, but for now, you can print and play. Currently, the endgame isn’t great, and there are a few balancing issues.
This is another Ludum Dare game. I didn’t have a lot of time that weekend, but I managed to put together something interesting. MMP is a two-button platformer. It isn’t polished, and sometimes jumping is a little glitchy, and impossible gaps sometimes appear. Minus the bugs, it should be entertaining enough to provide motivation to get the true ending.
Remember I said POINT would be great if polished a bit more? This is it. Yes, the name is a pun. This is a ‘remake’, or version 2.0, of POINT. This is one of the games I’m most proud of. the graphics aren’t exactly a great imitation of arcade games, and it does get a little repetitive at times. There are four bosses, new enemies, and an overall great level of polish. It feels very much like an arcade game, in almost every way. (Wait on the title screen to see what I mean)
This is a short WarioWare-like game that I made for my highschool graduation ceremony. Play through some pieces of my life, ten seconds at a time. Just for the record: every event in that game actually happened. I like the general design of this game, but it could have been longer if i didn’t run out of time.
This was the first game I made as part of a team. I’ve already done a full postmortem, so I’ll keep this short. It could have been more polished, especially the bosses, but the style and design is fun.
This is a two-player space arena fighting game. Try to trick your opponent and land three shots. this is mostly a prototype lacking polish. I’m expanding this game to be released on the Ouya, with more types of weapons, and designed to keep the action flowing a lot more.
This is a binary Tetris game for Android devices. Bits drop from above, and you need to put them into line to form a given number. (in decimal or hexadecimal!) There is also a paid version here, if you like it. I’m quite happy with the art style and general design of this game. Converting binary is actually very fun when made into a game!
Well, that’s it. That’s every game I’ve made this year. I hope you find at least one that you like, and I’d appreciate any feedback you have for any of them. 1GAM has been fun, and it’s only half over! I’m definitely going to try to continue this pace for the rest of the year. If you are doing the one game a month challenge, good luck to you! If not, it’s never too late to join!