Monthly Archives: August 2012

What I’m Working On: Critical Shots

This post is the start of an adventure. I’m going to start describing the new features and mechanics I add to my game projects, all on this blog. These posts may range from major graphical changes, to level design, to … Continue reading

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Ludum Dare is coming!

First, I would like to apologize for somewhat abandoning this blog. I have had a busy real life to deal with, and that cut down my allotted time for making games to zero at one point. As real life slowly … Continue reading

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